﻿---@class LuaFramework.AssetBundleManager : UnityEngine.MonoBehaviour
---@field public disposeAssetsOnSceneLoad System.Boolean
---@field public maxLoadingCount System.Int32
---@field public debug System.Boolean
---@field public Instance LuaFramework.AssetBundleManager
local m = {}
---@return System.Boolean
function m.IsInited() end
---@return table
function m:GetDependBundles() end
function m:LoadAssetBundleManifest() end
function m:LoadAsset() end
---@return UnityEngine.AssetBundle
function m:GetAssetBundle() end
function m:DisposeAsset() end
function m:DisposeAll() end
return m
